Octavia

Giordullo

Software Engineer

ABOUT ME

Octavia Giordullo

Crafting Digital Experiences

I am a seasoned software developer with over 16 years of experience as a hobbyist and more than 3 years of professional expertise. My focus lies in developing, automating, and optimizing processes across diverse industries such as e-commerce, finance, and logistics. I have extensive experience in creating seamless integrations with major platforms and designing systems to handle complex workflows efficiently.

Throughout my career, I have contributed to the design and implementation of automated solutions that enhance operational efficiency. I’ve also played a pivotal role in developing APIs and libraries that power various applications.

While my primary focus is on C++, C#, and .NET, I have explored a wide array of programming languages and frameworks for personal growth and experimentation. I am proficient in key development tools and environments, including version control systems, containerization, and API testing utilities, enabling me to deliver robust and scalable solutions.

SKILLS

C#
.NET
C++
SQL
React
HTML
CSS
WinForms
EF Core
PHP
Angular
Git
Docker
Postman
Az Devops
SSMS

PROJECTS

Memory Radar

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Real-time Radar, that pulls from the game processes memory and renders information with pin-point accuracy. This allows players to see other player locations, item locations, players view angles, & much more. All while staying invisible to the anti-cheat process "protecting" the game process.

Memory Script Executer

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This project focused on modifying a function within the process memory, by hijacking this function we can expand the code cave to inject our own code. Since the example game used here had a built in scripting language we could execute pretty much any game function in game. All while staying invisible to the anti-cheat process "protecting" the game process.

Extra Sensory Perception

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Also known as ESP, this also uses the game processes memory to gather the positions and view angles of players. I map this data from a 3D plane to a 2D plane, over the processes renderer allowing us to see virtually everything through the walls at all times. All while staying invisible to the anti-cheat process "protecting" the game process.

Memory Chameleon

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Also known as Chams, this is very simular to ESP. But instead of just reading the memory and parsing that information, we rewrite a few game functions by modifying the assembly. This allows us to change textures rendered on specific in game objects, allowing us to see thing through walls which we wouldn't of been able to do. All while staying invisible to the anti-cheat process "protecting" the game process.

Memory Aimbot

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Aimbot, it's pretty well known. This shows two examples I have made, the first is reading and writing to the memory. I read the bullets object then write to the position within that object to change the location, teleporting the bullet to the target. The second is just reading the memory, then calculating how far and in what direction the mouse needs to move to aim at the target. All while staying invisible to the anti-cheat process "protecting" the game process.

More Project Available

I've been programing a lot of projects for a long time, and have a large variety. If you are interested in seeing more of my personal projects please email me at Octavia@Giordullo.com

CONTACT

Octavia@Giordullo.com

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